![]() ![]() That I chose warrior as my main class may have had some impact on the dynamics of the combat, but I doubt that other classes would be any more interesting. This wouldn't be as much of a problem if the combat was interesting, but it isn't. You'll kill the same animals, undead, spiders, cat-people, lizard-people, bird-people, and insect-people over and over again. Matching the repetitiveness of the environments is the repetitiveness of the enemies. And once you clear through an area, you have very little reason to go back, aside from backtracking to the merchant in the nearest village to clear up space in your inventory for more loot. Every time you look at your hero's progress on the world map, you're very clearly reminded that the game is shepherding you through narrow corridors from one village to the next. ![]() Traveling through the world also doesn't provide the player with the feeling that they are on a Grand Quest in an ancient, magical world. It all looks very pretty, but no matter how good an environment may look the first time you see it, after the twentieth time, you'll wish you were looking at something else. Once in a while the colour palette may switch from green to yellow, but that's all you're going to get. Every cave looks the same, every ruin looks the same, every enemy encampment looks the same, and every tree and rock formation looks the same. Unfortunately, if you've traveled through one of these enemy-populated regions, you've traveled through all of them. ![]() The game is structured so that each quest takes you from one human-populated settlement to the next, and between each of these settlements are regions populated by enemies. The world of Titan Quest is completely linear, completely repetitive, and completely devoid of life. The whole point of playing an RPG is to be immersed in the world in which the game takes place. One of the things that an RPG has to get right is environment. Titan Quest is forgettable for a number of simple reasons: boring environments, boring enemies, brain-dead combat, and a worthless story that is presented in an archaic MMO style. First, I'll tell you what's wrong with this game. In spite of this, it's important to mention that at no point during my time with the game did I particularly want to stop playing it, but I'll get back to that later. I managed to play the game until I reached Act II of the storyline as a level 19 Warrior/Hunter, and couldn't bring myself to go any further. Enter Titan Quest, which I've heard many people speak of as being the best rehash of Diablo's decade-old game design to date. Diablo III and the hack-and-slash RPG genre that it lords over, on the other hand, is new to me.īecause Diablo III is still a long way off, I thought that it might be a good idea to take a plunge into hack-and-slash to get an idea of what it's all about. That I've never played Diablo probably has a lot to do with it, in fact-I played Starcraft extensively when it was first released, and so I know what to expect with Starcraft 2. It's hard not to get caught up in the hype surrounding either Starcraft 2 or Diablo III, but of the two releases, I've found my excitement for Diablo has been far exceeding that of Starcraft even though I've never played a Diablo game. ![]()
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